Hades II: A Sequel That Had Everything to Live Up To
Quick Background on Supergiant Games
Supergiant Games is an independent game studio known for its strong artistic direction, atmospheric soundtracks, and innovative gameplay. The studio made a name for itself with standout titles including:
- Bastion (2011): A stylized action RPG with narrative-driven design.
- Transistor (2014): A sci-fi strategy RPG blending real-time and turn-based combat.
- Pyre (2017): A party-based RPG that combined sports-like gameplay with branching storytelling.
With each release, Supergiant built a reputation for genre-defying experiences that prioritized storytelling as much as mechanics.
The Legacy of Hades
Released in 2020, Hades marked a defining moment for both the studio and the roguelike genre. It combined fast, fluid combat with deep character interactions and narrative progression that responded to every death and decision.
Key reasons why Hades became a modern classic:
- Award-winning art and animation
- A story-driven roguelike with real emotional stakes
- Smart, incremental storytelling tied to repeated runs
- Polished replayability that converted non-roguelike fans
It was no surprise when Hades earned critical acclaim, picking up numerous Game of the Year awards and a loyal fanbase.
Expectations vs. Delivery in Hades II
With the announcement of Hades II, anticipation was sky-high. Could Supergiant recreate the magic without simply mimicking the original?
Things fans expected:
- A fresh cast with familiar ties to Greek mythology
- New weapons and upgrades with varied playstyles
- Continuation of the studio’s exceptional writing and worldbuilding
What the early access release delivered:
- A compelling new protagonist, Melinoë, who offers both gameplay contrast and narrative depth
- Expanded lore and world design that builds on the established universe without retreading old ground
- New gods, new boons, and new mechanics that feel both evolutionary and refined
Supergiant took a bold step by not treating Hades II as a simple sequel, but rather as a mythic continuation. Early impressions suggest it’s more than meeting the high bar set by its predecessor.
Hades II doesn’t aim to replace Hades—it expands the mythology, proves the studio’s growth, and gives fans an experience that respects the original without being trapped by it.
Meet Melinoë: From Underworld to Undeniable Force
A New Protagonist with Old-Soul Power
Melinoë steps onto the stage as the fierce, mysterious lead of Hades II, and she is far from a simple echo of Zagreus. She channels ancient power with a focused intensity that’s all her own.
- Powers: Melinoë, daughter of Persephone and Hades, wields moonlit magic and shadowcraft. Her abilities blend enchantment, elemental attacks, and battlefield agility.
- Combat Style: Tactical and swift, she offers a new rhythm to fights. Her magic-based arsenal complements Supergiant’s focus on variety and replayability.
- Visual Presence: Dressed in lunar whites and ink-deep blacks, her design signals mystery, with elegance that reflects her duality.
From Escape to Pursuit
In Hades, Zagreus fought to flee the Underworld. Melinoë takes a different path—she dives deeper into it. Her journey is driven by purpose, not resistance.
- Narrative Motivation: Melinoë is not running from something. She is hunting it.
- Tone Shift: This changes everything. The narrative urgency flips from reactive to proactive, setting a bolder tone.
Supergiant’s Mythology, Evolved
Supergiant Games continues to reinterpret mythology in ways that feel both reverent and modern. Their hallmark style returns, but there’s growth, too.
- Mythic Depth: Melinoë’s lesser-known mythological roots give the writers more freedom to build a layered interpretation.
- Stylistic Continuity: Expect the same lush artistry, rich voicework, and atmospheric worldbuilding fans loved in Hades.
Relationships That Grow With You
The magic of Hades wasn’t just in gameplay—it was in the characters. With Melinoë, interactions are just as compelling.
- Dynamic Conversations: New dialogue evolves based on player progress, choices, and even combat decisions.
- Emotional Continuity: Old allies return, but with new perspectives. Character arcs deepen, making every run feel meaningful.
- Familiar Yet Fresh: Whether bantering with Hecate or confronting forgotten gods, Melinoë’s connections feel earned and alive.
Combat has finally grown up. Animations are faster and tighter, giving every move a real sense of impact. Controls feel less floaty, more grounded. You actually feel the difference when you land a combo or dodge at just the right moment.
New weapons bring fresh strategies. Whether it’s hybrid ranged-melee builds or tools designed for trick shots, the game pushes you to experiment. It’s no longer about picking the meta loadout—it’s about understanding what fits your timing and style.
The depth comes in the pacing. Button mashers get punished. The system rewards smart spacing, reading enemies, and timing your next move instead of just charging in. There’s enough tactical weight here to keep diehards locked in—and enough accessibility so newcomers don’t bounce off hard.
Layer in a roguelike structure with procedural elements and each run feels different. But not grindy. It hits that sweet spot: unpredictable enough to stay exciting, but polished enough to never feel random. You come back because it respects your time, not because it overwhelms it.
The art direction continues to lean fully into a painterly look, but 2024 takes it a step further. It’s more refined, more thematic, and more confident. Characters feel like they were brushed to life instead of modeled. The palette has deepened too. Shadows have more depth, colors pop harder, and it all adds to a world that feels drawn from myth and memory.
Atmospheric touches seal the deal. Environmental layers—embers rising, flickering torchlight, soft background ripples—make each frame feel alive. It’s not just visual dressing. These elements create space, pacing, and mood.
As for the soundtrack, it walks a tightrope between the familiar and the fresh. Longtime fans will feel at home with the returning motifs, but the score isn’t stuck there. New instruments and rhythms help punctuate the world’s evolution. It’s background until it’s not. Then it cuts through you.
Voice acting has leveled up too. Lines hit harder. Performances feel grounded even when things go off the rails narratively. Each voice fits a purpose and place, giving the Underworld the eerie, lived-in dimension it deserves.
Keepsake Tweaks, Weapon Evolution, New Upgrade Systems
Gameplay design in 2024 is finally leaning into smarter systems between runs. Vlogging about games like Hades II or Dead Cells: Return to Castlevania? Expect your viewers to care about more than flashy combos. They’re watching to see strategic tradeoffs — decisions that matter not just in battle, but in the downtime after.
Keepsakes are getting personal. Instead of generic perks, small items now shape entire playthroughs with buffs that change based on how you use them. Weapons are evolving too. We’re seeing more meaningful branches in upgrade trees, not just stat bumps.
This adds weight to choices. Between runs, you’re not just respec-ing. You’re building identity. Loadouts, modifiers, passive perks — all of it forces players (and thus vloggers) to think long-term. The games reward planning without punishing failure. And that balance is the sweet spot: enough challenge to raise the stakes, enough reward to keep you coming back.
For vloggers, this means every session can spark a new angle — theorycrafting, min-maxing, testing extremes. That pull between patience and power has never felt sharper.
There’s something quietly powerful about the way certain indie developers stretch a dollar. This year, a crop of Poland-based studios is proving you don’t need a AAA bankroll to ship a game that feels tight, polished, and fully formed. It’s the kind of craftsmanship that doesn’t shout—it just works. Menus feel smooth. Load times are minimal. Combat loops snap with intention.
Add cross-platform stability to the mix, and you’ve got titles that play just as cleanly on handhelds as they do on a full-size rig. Controller support is thoughtful, not tacked on. Input lag? Practically non-existent. For vloggers who review or stream across different setups, these details make a difference.
Then there’s early access—the minefield of modern indie development. But here, it’s handled with restraint. No overpromises. No bloated feature creep. Just real-time feedback turned into meaningful iteration. Updates actually improve the game, rather than distract from it. It’s a model more studios could learn from: build small, listen hard, improve fast.
Hades II wastes no time reminding veterans why they loved the first game. The combat’s still tight, responsive, and chaotic in a good way. But this time around, there’s more to dig into—new weapons, a deeper magic system, and layered narrative branches that offer real replay value. It respects your muscle memory while throwing just enough curveballs to keep things interesting.
For newcomers, this isn’t some intimidating sequel locked behind insider knowledge. The tutorials are smart. The learning curve feels fair. And even when you fail, the game gives you something back—new dialogue, sharper skills, and a reason to try again. It’s designed to pull you in, not push you out.
The final verdict? Hades II is no lazy follow-up. It’s more ambitious. More polished. More personal. Every piece of it feels tuned with intent. If the original was a breakout hit, this one signals staying power.
(Related: Is Elden Ring Still Worth Playing in 2024?)
